cp_steel
created by Jamie "Fishbus" Manson
A complex Attack/Defense control point map, with some unique gameplay. Unlike most TF2 maps, capturing a control point modifies the layout of the map, opening and closing routes for each team. As a result, the offensive team has a wide variety of tactical choices around how they'd like to assault the final point. Should they use Scouts and Soldiers to rush the final point with only the routes they start with? Should they go for the side control points and open up more routes to the final? Should they capture extra points to shut down the defender's routes? The many choices keep the map interesting for a long time, providing a wide variety of experiences in a game.
the final beta version of the map is available for download at fpsbanana from here -
download cp_steel b4the official / final version of the map will be available with the update on 19th august ofcourse.
ps - seems like a good map.good choice by VALVe this time.