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 Custom map to be included in heavy update - cp_steel

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hitman02in
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hitman02in


Posts : 87
Join date : 2008-07-13

Custom map to be included in heavy update - cp_steel Empty
PostSubject: Custom map to be included in heavy update - cp_steel   Custom map to be included in heavy update - cp_steel EmptyWed Aug 13, 2008 9:07 am

Custom map to be included in heavy update - cp_steel 01_title
cp_steel
created by Jamie "Fishbus" Manson

A complex Attack/Defense control point map, with some unique gameplay. Unlike most TF2 maps, capturing a control point modifies the layout of the map, opening and closing routes for each team. As a result, the offensive team has a wide variety of tactical choices around how they'd like to assault the final point. Should they use Scouts and Soldiers to rush the final point with only the routes they start with? Should they go for the side control points and open up more routes to the final? Should they capture extra points to shut down the defender's routes? The many choices keep the map interesting for a long time, providing a wide variety of experiences in a game.

Custom map to be included in heavy update - cp_steel Es0zg4

Custom map to be included in heavy update - cp_steel 2yyb7h0


the final beta version of the map is available for download at fpsbanana from here -

download cp_steel b4

the official / final version of the map will be available with the update on 19th august ofcourse.

ps - seems like a good map.good choice by VALVe this time.
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fl0w.nh




Posts : 24
Join date : 2008-08-12

Custom map to be included in heavy update - cp_steel Empty
PostSubject: Re: Custom map to be included in heavy update - cp_steel   Custom map to be included in heavy update - cp_steel EmptyWed Aug 13, 2008 4:45 pm

Is the CP in the second screenie supported on one pillar ?? !!! Surprised

Changes class to Demo.... Twisted Evil Twisted Evil
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SteeL

SteeL


Posts : 5
Join date : 2008-08-09
Location : Mumbai

Custom map to be included in heavy update - cp_steel Empty
PostSubject: Re: Custom map to be included in heavy update - cp_steel   Custom map to be included in heavy update - cp_steel EmptyThu Aug 14, 2008 2:03 pm

CP_STEEL

Razz my name
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http://www.india-webdesigner.com
hitman02in
Admin
hitman02in


Posts : 87
Join date : 2008-07-13

Custom map to be included in heavy update - cp_steel Empty
PostSubject: Re: Custom map to be included in heavy update - cp_steel   Custom map to be included in heavy update - cp_steel EmptyThu Aug 14, 2008 4:28 pm

lol steel Razz

@ flow - the pillar supports the main capture point.
but if the attacking team captures some other non-vital control points then 3 bridges are extended to the point which allow all the classes to get there easily Very Happy
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fl0w.nh




Posts : 24
Join date : 2008-08-12

Custom map to be included in heavy update - cp_steel Empty
PostSubject: Re: Custom map to be included in heavy update - cp_steel   Custom map to be included in heavy update - cp_steel EmptyFri Aug 22, 2008 10:56 am

@ Hitman: Sounds interesting.

Do ya guys play custom maps too?
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hitman02in
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hitman02in


Posts : 87
Join date : 2008-07-13

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PostSubject: Re: Custom map to be included in heavy update - cp_steel   Custom map to be included in heavy update - cp_steel EmptyFri Aug 22, 2008 2:59 pm

fl0w.nh wrote:
@ Hitman: Sounds interesting.

Do ya guys play custom maps too?

not much - but yeah steel is now a part of the official maps so we should play this soon
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Garav

Garav


Posts : 2
Join date : 2008-07-31

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PostSubject: Re: Custom map to be included in heavy update - cp_steel   Custom map to be included in heavy update - cp_steel EmptySun Aug 24, 2008 12:41 am

It's a relatively boring map and i highly doubt its any good for scrims.
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fl0w.nh




Posts : 24
Join date : 2008-08-12

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PostSubject: Re: Custom map to be included in heavy update - cp_steel   Custom map to be included in heavy update - cp_steel EmptyMon Sep 01, 2008 11:53 am

Finally played steel yesterday....was nothing brilliant though. Timepass.

The new payload map (badwater?) was good though. Really good Very Happy
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