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 Custom map to be included in heavy update - cp_steel

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hitman02in
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Posts: 87
Join date: 2008-07-13

PostSubject: Custom map to be included in heavy update - cp_steel   Wed Aug 13, 2008 7:37 am


cp_steel
created by Jamie "Fishbus" Manson

A complex Attack/Defense control point map, with some unique gameplay. Unlike most TF2 maps, capturing a control point modifies the layout of the map, opening and closing routes for each team. As a result, the offensive team has a wide variety of tactical choices around how they'd like to assault the final point. Should they use Scouts and Soldiers to rush the final point with only the routes they start with? Should they go for the side control points and open up more routes to the final? Should they capture extra points to shut down the defender's routes? The many choices keep the map interesting for a long time, providing a wide variety of experiences in a game.






the final beta version of the map is available for download at fpsbanana from here -

download cp_steel b4

the official / final version of the map will be available with the update on 19th august ofcourse.

ps - seems like a good map.good choice by VALVe this time.
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fl0w.nh



Posts: 24
Join date: 2008-08-12

PostSubject: Re: Custom map to be included in heavy update - cp_steel   Wed Aug 13, 2008 3:15 pm

Is the CP in the second screenie supported on one pillar ?? !!! Surprised

Changes class to Demo.... Twisted Evil Twisted Evil
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SteeL



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Join date: 2008-08-09
Location: Mumbai

PostSubject: Re: Custom map to be included in heavy update - cp_steel   Thu Aug 14, 2008 12:33 pm

CP_STEEL

Razz my name
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hitman02in
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PostSubject: Re: Custom map to be included in heavy update - cp_steel   Thu Aug 14, 2008 2:58 pm

lol steel Razz

@ flow - the pillar supports the main capture point.
but if the attacking team captures some other non-vital control points then 3 bridges are extended to the point which allow all the classes to get there easily Very Happy
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fl0w.nh



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PostSubject: Re: Custom map to be included in heavy update - cp_steel   Fri Aug 22, 2008 9:26 am

@ Hitman: Sounds interesting.

Do ya guys play custom maps too?
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hitman02in
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PostSubject: Re: Custom map to be included in heavy update - cp_steel   Fri Aug 22, 2008 1:29 pm

fl0w.nh wrote:
@ Hitman: Sounds interesting.

Do ya guys play custom maps too?


not much - but yeah steel is now a part of the official maps so we should play this soon
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Garav



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Join date: 2008-07-31

PostSubject: Re: Custom map to be included in heavy update - cp_steel   Sat Aug 23, 2008 11:11 pm

It's a relatively boring map and i highly doubt its any good for scrims.
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fl0w.nh



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PostSubject: Re: Custom map to be included in heavy update - cp_steel   Mon Sep 01, 2008 10:23 am

Finally played steel yesterday....was nothing brilliant though. Timepass.

The new payload map (badwater?) was good though. Really good Very Happy
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